// MAX DAMAGE (FRANKIE) PRATCAM TEXT FILE // sunday 19/1/97 // last changes (hopefully!!) 45 // NUMBER OF FLICS FDEADL.FLI // 0 FDISGUSL.FLI // 1 FDRIVE1L.FLI // 2 FGRINL.FLI // 3 FHELMETL.FLI // 4 FHITB1L.FLI // 5 FHITF1L.FLI // 6 FHITL1L.FLI // 7 FHITR1L.FLI // 8 FHORRORL.FLI // 9 FLAUGHL.FLI // 10 FLOOKLL.FLI // 11 FLOOKRL.FLI // 12 FROLL1L.FLI // 13 FSCREAML.FLI // 14 FSORRYL.FLI // 15 FWHIPL.FLI // 16 FYEAHL.FLI // 17 FDRIVE2L.FLI // 18 FDRIVE3L.FLI // 19 FSAILL.FLI // 20 FFALLL.FLI // 21 FROLL2L.FLI // 22 FROLL3L.FLI // 23 FHITB2L.FLI // 24 FHITB3L.FLI // 25 FHITF2L.FLI // 26 FHITF3L.FLI // 27 FHITL2L.FLI // 28 FHITL3L.FLI // 29 FHITR2L.FLI // 30 FHITR3L.FLI // 31 FSKIDLL.FLI // 32 FSKIDRL.FLI // 33 FHELMXL.FLI // 34 FLOOSEL.FLI // 35 FLOOSEXL.FLI // 36 FDEADXL.FLI // 37 FSPEEDL.FLI // 38 FGOODL.FLI // 39 FBADL.FLI // 40 FSILLYL.FLI // 41 FUPSIDEL.FLI // 42 FSTILLL.FLI // 43 FVFUZZL.FLI // 44 END // **** START OF SEQUENCES **** 45 // NUMBER OF SEQUENCES // Sequence 0 - Stationary or driving at below 25mph 0 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 3 // Number of alternatives // Chunk #1, alternative #1 2,90,0 // Flic index,% chance,% of sound 11,5,0 // Flic index,% chance,% of sound 12,5,0 // Flic index,% chance,% of sound // Sequence 1 - Driving at between 25mph and 67mph 50 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 4 // Number of alternatives // Chunk #1, alternative #1 2,83,0 // Flic index,% chance,% of sound 11,5,0 // Flic index,% chance,% of sound 12,5,0 // Flic index,% chance,% of sound 9,2,0 // Flic index,% chance,% of sound // Sequence 2 - Driving at between 67mph and 167mph 60 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 4 // Number of alternatives // Chunk #1, alternative #1 18,85,0 // Flic index,% chance,% of sound 11,5,0 // Flic index,% chance,% of sound 12,5,0 // Flic index,% chance,% of sound 9,5,0 // Flic index,% chance,% of sound // Sequence 3 - Driving at over 167mph 70 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 1 // Number of alternatives // Chunk #1, alternative #1 19,100,0 // Flic index,% chance,% of sound // Sequence 4 - Accelerating (NOT USED) 100 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 3 // Number of alternatives // Chunk #1, alternative #1 3,10,0 // Flic index,% chance,% of sound 9,40,0 // Flic index,% chance,% of sound 2,50,0 // Flic index,% chance,% of sound // Sequence 5 - Sailing gracefully through the air 200 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 3 // Number of alternatives // Chunk #1, alternative #1 9,30,0 // Flic index,% chance,% of sound 14,30,0 // Flic index,% chance,% of sound 20,40,0 // Flic index,% chance,% of sound // Sequence 6 - Falling rapidly 400 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 3 // Number of alternatives // Chunk #1, alternative #1 21,80,0 // Flic index,% chance,% of sound 42,10,0 // Flic index,% chance,% of sound 9,10,0 // Flic index,% chance,% of sound // Sequence 7 - Rolling gently 200 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 2 // Number of alternatives // Chunk #1, alternative #1 32,50,0 // Flic index,% chance,% of sound 33,50,0 // Flic index,% chance,% of sound // Sequence 8 - Rolling mediumly 400 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 3 // Number of alternatives // Chunk #1, alternative #1 22,60,0 // Flic index,% chance,% of sound 28,20,0 // Flic index,% chance,% of sound 30,20,0 // Flic index,% chance,% of sound // Sequence 9 - Rolling violently 1100 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 3 // Number of alternatives // Chunk #1, alternative #1 23,60,0 // Flic index,% chance,% of sound 31,20,0 // Flic index,% chance,% of sound 29,20,0 // Flic index,% chance,% of sound // Sequence 10 - Spinning gently 200 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 3 // Number of alternatives // Chunk #1, alternative #1 9,20,0 // Flic index,% chance,% of sound 32,40,0 // Flic index,% chance,% of sound 33,40,0 // Flic index,% chance,% of sound // Sequence 11 - Spinning mediumly 290 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 3 // Number of alternatives // Chunk #1, alternative #1 22,60,0 // Flic index,% chance,% of sound 28,20,0 // Flic index,% chance,% of sound 30,20,0 // Flic index,% chance,% of sound // Sequence 12 - Spinning violently 1100 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 3 // Number of alternatives // Chunk #1, alternative #1 23,60,0 // Flic index,% chance,% of sound 31,20,0 // Flic index,% chance,% of sound 29,20,0 // Flic index,% chance,% of sound // Sequence 13 - Small hit up the arse 100 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 1 // Number of alternatives // Chunk #1, alternative #1 5,100,0 // Flic index,% chance,% of sound // Sequence 14 - Small hit in the front 100 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 2 // Number of alternatives // Chunk #1, alternative #1 6,50,0 // Flic index,% chance,% of sound 9,50,0 // Flic index,% chance,% of sound // Sequence 15 - Small hit up from the left 100 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 1 // Number of alternatives // Chunk #1, alternative #1 7,100,0 // Flic index,% chance,% of sound // Sequence 16 - Small hit up from the right 100 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 1 // Number of alternatives // Chunk #1, alternative #1 8,100,0 // Flic index,% chance,% of sound // Sequence 17 - Medium hit up the arse 300 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 1 // Number of alternatives // Chunk #1, alternative #1 24,100,0 // Flic index,% chance,% of sound // Sequence 18 - Medium hit in the front 300 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 1 // Number of alternatives // Chunk #1, alternative #1 26,100,0 // Flic index,% chance,% of sound // Sequence 19 - Medium hit up from the left 300 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 1 // Number of alternatives // Chunk #1, alternative #1 28,100,0 // Flic index,% chance,% of sound // Sequence 20 - Medium hit up from the right 300 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 1 // Number of alternatives // Chunk #1, alternative #1 30,100,0 // Flic index,% chance,% of sound // Sequence 21 - Big hit up the arse 1000 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 2 // Number of alternatives // Chunk #1, alternative #1 25,90,0 // Flic index,% chance,% of sound 44,10,0 // Flic index,% chance,% of sound // Sequence 22 - Big hit in the front 1000 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 3 // Number of alternatives // Chunk #1, alternative #1 27,70,0 // Flic index,% chance,% of sound 16,10,0 // Flic index,% chance,% of sound 44,20,0 // Flic index,% chance,% of sound // Sequence 23 - Big hit up from the left 1000 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 2 // Number of alternatives // Chunk #1, alternative #1 29,90,0 // Flic index,% chance,% of sound 44,10,0 // Flic index,% chance,% of sound // Sequence 24 - Big hit up from the right 1000 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 2 // Number of alternatives // Chunk #1, alternative #1 31,90,0 // Flic index,% chance,% of sound 44,10,0 // Flic index,% chance,% of sound // Sequence 25 - Skidding to the left 200 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 1 // Number of alternatives // Chunk #1, alternative #1 32,100,0 // Flic index,% chance,% of sound // Sequence 26 - Skidding to the right 200 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 1 // Number of alternatives // Chunk #1, alternative #1 33,100,0 // Flic index,% chance,% of sound // Sequence 27 - Turning head to the left in internal view 150 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 1 // Number of alternatives // Chunk #1, alternative #1 11,100,0 // Flic index,% chance,% of sound // Sequence 28 - Turning head to the right in internal view 150 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 1 // Number of alternatives // Chunk #1, alternative #1 12,100,0 // Flic index,% chance,% of sound // Sequence 29 - Killed a ped 250 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 5 // Number of alternatives // Chunk #1, alternative #1 1,20,0 // Flic index,% chance,% of sound 3,20,0 // Flic index,% chance,% of sound 15,20,0 // Flic index,% chance,% of sound 9,20,0 // Flic index,% chance,% of sound 10,20,0 // Flic index,% chance,% of sound // Sequence 30 - Killed a whole bunch-o-peds/piledriver/arty impress etc 255 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 5 // Number of alternatives // Chunk #1, alternative #1 1,20,0 // Flic index,% chance,% of sound 15,20,0 // Flic index,% chance,% of sound 9,20,0 // Flic index,% chance,% of sound 10,20,0 // Flic index,% chance,% of sound 17,20,0 // Flic index,% chance,% of sound // Sequence 31 - Apologising after killing ped(s) 260 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 1 // Number of alternatives // Chunk #1, alternative #1 15,100,0 // Flic index,% chance,% of sound // Sequence 32 - Wasted an opponent 270 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 2 // Number of alternatives // Chunk #1, alternative #1 17,50,0 // Flic index,% chance,% of sound 15,50,0 // Flic index,% chance,% of sound // Sequence 33 - Gone through a checkpoint 270 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 1 // Number of alternatives // Chunk #1, alternative #1 17,100,0 // Flic index,% chance,% of sound // Sequence 34 - Successfully completing a race 10000 // Precedence 1 // Chunk to start repeating at 2 // Number of chunks // Chunk #1 1 // Number of alternatives // Chunk #1, alternative #1 4,100,0 // Flic index,% chance,% of sound // Chunk #2 1 // Number of alternatives // Chunk #2, alternative #1 34,100,0 // Flic index,% chance,% of sound // Sequence 35 - Unsuccessfully completing a race (out of time) 10000 // Precedence 1 // Chunk to start repeating at 2 // Number of chunks // Chunk #1 1 // Number of alternatives // Chunk #1, alternative #1 35,100,0 // Flic index,% chance,% of sound // Chunk #2 1 // Number of alternatives // Chunk #1, alternative #1 36,100,0 // Sequence 36 - Dead (Network mode only) 10000 // Precedence 1 // Chunk to start repeating at 2 // Number of chunks // Chunk #1 1 // Number of alternatives // Chunk #1, alternative #1 0,100,0 // Flic index,% chance,% of sound 1 // Number of alternatives // Chunk #2 alternative #1 37,100,0 // Flic index,% chance,% of sound // Sequence 37 - Got points/time powerup 1000 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 1 // Number of alternatives // Chunk #1, alternative #1 38,100,0 // Flic index,% chance,% of sound // Sequence 38 - Got good powerup 1000 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 1 // Number of alternatives // Chunk #1, alternative #1 39,100,0 // Flic index,% chance,% of sound // Sequence 39 - Got bad powerup 1000 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 1 // Number of alternatives // Chunk #1, alternative #1 40,100,0 // Flic index,% chance,% of sound // Sequence 40 - Got weird powerup 1000 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 1 // Number of alternatives // Chunk #1, alternative #1 41,100,0 // Flic index,% chance,% of sound // Sequence 41 - Instant handbrake 1000 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 2 // Number of alternatives // Chunk #1, alternative #1 27,50,0 // Flic index,% chance,% of sound 16,50,0 // Flic index,% chance,% of sound // Sequence 42 - Bouncey bouncey 1000 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 1 // Number of alternatives // Chunk #1, alternative #1 25,100,0 // Flic index,% chance,% of sound // Sequence 43 - Instant bodywork trash 1000 // Precedence 0 // Chunk to start repeating at 2 // Number of chunks // Chunk #1 1 // Number of alternatives // Chunk #1, alternative #1 40,100,0 // Flic index,% chance,% of sound // Chunk #2 1 // Number of alternatives // Chunk #1, alternative #1 9,100,0 // Flic index,% chance,% of sound // Sequence 44 - Upside down 299 // Precedence 0 // Chunk to start repeating at 1 // Number of chunks // Chunk #1 3 // Number of alternatives // Chunk #1, alternative #1 42,30,0 // Flic index,% chance,% of sound 44,30,0 // Flic index,% chance,% of sound 43,40,0 // Flic index,% chance,% of sound END